University of Sussex: BA Media Practice

Lost in the Game

Lost in the Game by Natalie Wong

Lost in the Game is a two-part animation giving an insight to the innermost thoughts of game addicts. The animation aims to bring awareness to the game addiction disorder. The story introduces two levels of reality: the virtual game environment and everyday reality. The contrast of aesthetic between reality and the virtual game world represents the need of the main character to escape from his everyday pressure.

This animation is influenced by a report from the World Health Organisation who classified game addiction as a disorder, which means it is a serious social issue in today’s society.

LOST IN THE GAME

 

Natalie Wong

Lost in the Game is a two-part animation giving an insight to the innermost thoughts of game addicts. The animation aims to bring awareness to the game addiction disorder. The story introduces two levels of reality: the virtual game environment and everyday reality. The contrast of aesthetic between reality and the virtual game world represents the need of the main character to escape from his everyday pressure. 

This animation is influenced by a report from the World Health Organisation who classified game addiction as a disorder, which means it is a serious social issue in today’s society.