Brightopedia operates as an activist game that interacts with social issues through stories, settings and characters. In Brightopedia, I practice subversion and intervention using play as a primary tool of combating pervasive prejudiced misrepresentations, envisioning the user as a player operating in a virtual environment, randomly captivating them into learning experiences that would encourage a more progressive method of thinking.
I was inspired by Anna Anthropy’s Queers in Love at the End of the World. Anthropy’s game is text-based with actions taking the form of hyperlinks and the play experience encourages reflection rather than an experience with open ended possibilities. Similarly, Brightopedia offers a narrow possibility of space as I was urged to convey a particular expression to the players.